![]() ![]() These are used to upgrade weapons, the most essential of which are in Muspelheim’s challenges, not unlike the original game. Opening the game’s many chests, along with defeating enemies, grants the crafting materials. Hunting the eyes of Odin mostly unlocks unique armor and grants Kratos the best AOE damage abilities in the game. Likewise, Ydrissil’s dew droplets still boost Kratos’ different stats. The Idunn apples (for HP) and horns (for Rage) have become evenly distributed. What’s neat is that the rewards vary, so it’s less about finding specific chests and more about just opening all you can find. Some in-game mechanics that remained the same are the Nornir trials, which were slightly reworked. It will make you laugh, cry, and, surprisingly, grow to care for these companions. The journeys of Freya, Brok, Sindri, and Atreus will not only sway you but also surprise the player on different emotional levels. ![]() ![]() There are deeper layers to the story for what is easily the best-written God of War to date. Naturally, this is a perfect time (quite literally, the first few minutes) for the game to also introduce Freya’s quest for vengeance, who is not exactly happy given the previous events of the last game involving the death of her son, Baldur. Environments have become disaster hazards, and Ragnarok, the end of all things, will soon be here. The nine realms are terrified that Fimbylwinter is here. For something that is meant to happen mid-game, the game shockingly rips the band-aid off right away as every god seems like they’re on edge and wants peace… though for Odin, of course, under his own terms. You see this in the game’s earliest moments when it surprisingly delivers on the conflict between Kratos, Atreus (Loki), Thor, and Odin. ![]()
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